Information and Communication Technology (ICT)

Today’s world requires that students possess a high level of technological proficiency. In the mission to develop leaders through innovative technology, the ICT Department seeks to imbue the philosophy of ‘Technology as Our Way of Life’.

Through the unlimited potential of educational technology, the department staff have been empowered to uncover and develop our students’ strengths to their highest potential. In SST, we believe that the 1-to-1 ICT-enabled learning environment elevates student performance beyond the norm and grants them fresh challenges each day.

Ubiquitous technology use in learning is encompassing and integral to the core ICT curriculum, which also serves as the foundation to explore new ways of teaching, learning and social interaction.

Learning Objectives

At the end of two years, students will be able to:

  • Be effective learners who are able to use their learning devices as tools for organisation, communication, research, and problem solving; to effectively enhance and extend their learning in all subject areas
  • Be confident and innovative creators of digital assets
  • Be creative problem solvers who can apply fundamental principles in computational thinking to analyse and solve problems

Programme Highlights


SST Tech Summit, is organised by the School of Science and Technology, Singapore and sponsored by Google. It focuses on deploying, integrating and using Google Apps for Education and other Google Tools to promote student learning in Singapore Schools.

The SST Hackathon is the first hackathon in Singapore that reaches out to primary and secondary school students nationwide. The event seeks to initiate participants into a community of budding and expert programmers and to connect acquired skills to actual solutions to everyday life. By encouraging the next generation of budding technopreneurs, the SST Hackathon seeks to empower students with the knowledge that they can use technology to help create the future that they want to live in.

From 31 May- 2 June 2017, excited participants from various primary schools across the nation took part in the SunburST Make-A-Thon@SST 2017. Supported by STEP Sunburst, the STEAM-centric competition serves as a platform for the brightest young minds in the country meet to showcase their innovative spirit and entrepreneurial mindset to transform ideas into feasible tangible products. Through learning journeys and training sessions from organisations like 3D-Printing-Hub.Asia, Greenpac Singapore Pte Ltd, Home-Fix Singapore, SaberMach, PestBusters Singapore, Ngee Ann Polytechnic and Junior Achievement Singapore, the budding passionate inovators will applied the design thinking framework in their ideation and prototypes.

On the final day of the competition, they pitched their ideas in teams consisting of a leader, designer, maker, coder and marketer.

‘Technology as a way of life’ is a dictum in SST as we believe that the 1-1 ICT enabled learning environment elevates student engagement in learning and thus stretches their potential. The use of simulation tools, dynamic geometrial softwares and applets, as well as online platforms and tools all contribute to the creation of a dynamic and interactive classroom.