A deep interest and curiosity in coming out with innovative practical solutions to everyday problems. A detailed schedule on concurrent and training will be provided nearer the event day.
Wednesday, 31 May – Friday, 2 June 2017
(Note that the training component for participants would be on 31 May 2017; the competition component will be a 2 days/1 night event)
The objective of this event is to seed and nurture a maker culture and students’ interest in Science, Technology, Engineering, Aesthetics and Mathematics (STEAM) content areas through a maker-centric competition.
Upper Primary school students (Primary 4 to 6), preferably with 5 members per team, and an accompanying staff/teacher. As places are limited, 1 school can only register 1 team. The 5 student participants would each be taking up the following separate roles:
- Leader: the team leader; the one who would galvanise the team and help to make the toughest decisions, and ensure that the team completes the tasks on hand
- Designer: the one who has a flair for design, who ensures that the final product looks aesthetically pleasing, but still functional; the one who makes sure that that the collaterals like posters and other media to present their ideas to the public look presentable
- Maker: the one who would love to get his or her hands dirty, whether literally or otherwise. The main builder, maker, creator….the one who would work things out with the designer, to make sure that the final product is functional, aesthetically pleasing and completed on time
- Coder: the one who eats, breathes and sleeps codes. Not necessarily a geek, but lines of code don’t bother you one little bit. Someone who loves to troubleshoot when things go wrong. Can, and will work together with the designer and maker, to make sure that things go right from the word go
- Marketer: the one who can craft a compelling story from thin air, to help market and sell the final product. One who can sell ice to Eskimos, and maybe throw in a bulk discount too! The one who can, and loves to present the team’s ideas, and ensure that the product is ready to be presented and sold. Works with the leader to set the pitch, and the rest to ensure that the final product comes to fruition within the stipulated time