Announcements     

Singapore Mathematical Olympiad Competition 2010

During the June holidays, 34 students took part in the Singapore Mathematical Olympiad Competition under the Junior section. Our students won a total of 1 Silver, 3 Bronze and 3 Honourable Mention awards.

Amazing Science X-Challenge 2010

4 teams have participated in this year Amazing Science X-Challenge 2010 which requires them to create a stand-alone, self-explanatory exhibit that demonstrates a particular scientific concept unique to the physical sciences. One of our teams has emerged as the winners for the Special Mention Prizes of $150 and a medal.

Singapore HeritageFest 2010

Congratulations to Arthur Lee and Millie Thng from S1-04 for achieving Merit Awards for the Singapore HeritageFest 2010, "Artefactually Speaking" Storywriting Competition!

SST Media Club Blog

Check out SST's Media Club blog!

Singapore VEX Robotics Championship 2010
Our Robotics Club participated in the Singapore VEX Robotics Championship 2010 (3 - 4 June 2010). The club has obtained Silver for 2 out of 3 categories of the competition, for "Team Alliance" and "Best Programming Skills". The team was also awarded the "Judges Award" trophy for Best Newcomer.

 
Poll
 
SST / SUBJECTS / ART, DESIGN, MEDIA TECHNOLOGY (ADMT)

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Goals

1.         The ADMT curriculum aims to

  • Develop each child to be a creative and innovative learner

  • Facilitate the formation of creative and innovative works that will allow for the communication of thoughts and ideas, through the use of media


Heart of the Discipline

2.         Art, Design, Media and Technology are forces of human expressions that demonstrate our creativity, humanity and vision. Art engages the hearts and minds of the creator and the viewer. Design embodies the spirit to innovate and solve problem in order to make our world a better place. Media tells stories and asks questions by engaging all our senses. Technology is the mover and catalyses our imagination. As an integrated subject, Art, Design, Media and Technology crosses traditional boundaries and aims to nurture creativity and the spirit of innovation.

3.         ADMT lays the foundation for students to pursue Art, Design and Media related courses by building a strong foundation, developing creative processes and visual communication skills, and contextualizing the roles of technology, society and culture in the various creative fields.

Assessment

4.         ADMT will assess students based on their ability to create and integrate the various media tools into a coherent theme that will allow them to communicate their ideas, thoughts, feelings and solutions effectively. The use of technology will underpin the development of these works.

5.         The focus of the assessment would also be about the fluency and depth of thought that the child has to offer in his or her works. Through this, the assessment hopes to be able to facilitate their creative and innovative minds to become more aware of their environment.

Pedagogical Approaches

6.         The pedagogical approach adopted would be based on the Challenge-Based Learning (CBL) model that gives learners the ability to relate their content knowledge to real-world context. With the pervasive use of a variety of media tools and technology, learners would be able to make references to past knowledge, draw relevant inferences from new ones, and be facilitated to fashion their own ideas and solutions to real-life context.

7.         With the multiplicity of learning and media platforms offered for the students to explore and present their thoughts and ideas, the learner would also be able to explore the multidisciplinarity of each of the challenges being posed, hence enriching their learning experiences.